Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.21f1
Issue ID
UUM-36633
Regression
Yes
[macOS] Depth texture is inverted when HDR is disabled
How to reproduce:
1. Download and open the attached "BugReproDepthInverted" project
2. Open the SampleScene scene
3. Build and open the project for macOS
Expected outcome: The Capsule's shadow on the Quad is aligned with the Capsule
Actual outcome: The Capsule's shadow is inverted on the Quad's area
Reproducible with: 2022.2.6f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Not reproducible with: 2020.3, 2021.3, 2022.2.5f1
Note: Screenshots of Expected/Actual outcomes attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.2.X):
There are no fixes planned for this Bug