Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.21f1
Issue ID
UUM-36633
Regression
Yes
[macOS] Depth texture is inverted when HDR is disabled
How to reproduce:
1. Download and open the attached "BugReproDepthInverted" project
2. Open the SampleScene scene
3. Build and open the project for macOS
Expected outcome: The Capsule's shadow on the Quad is aligned with the Capsule
Actual outcome: The Capsule's shadow is inverted on the Quad's area
Reproducible with: 2022.2.6f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Not reproducible with: 2020.3, 2021.3, 2022.2.5f1
Note: Screenshots of Expected/Actual outcomes attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
There are no fixes planned for this Bug