Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2019.4.11f1
2020.1
Issue ID
1280375
Regression
No
[macOS] Crash on __abort_with_payload when trying to import an asset from Photos, Movies or Music
Steps to reproduce:
1. Create a new project or open an existing one
2. Right-click in the Assets area of Project View
3. Select "Import New Asset..."
4. Select Photos, Movies or Music from Media Category in the left sidebar
Reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0a16
Not reproducible with: 2018.4.28f1, 2020.2.0a17, 2020.2.0b8, 2021.1.0a1
First lines of the stacktrace:
#0 0x007fff6acd9ad6 in __abort_with_payload
Thread 0x700002a75000 may have been prematurely finalized
#1 0x007fff6acdb411 in __darwin_check_fd_set_overflow.cold.1
Thread 0x700002a75000 may have been prematurely finalized
#2 0x007fff613ac59f in TCCAccessRequestIndirect
Thread 0x700002a75000 may have been prematurely finalized
#3 0x007fff613aa531 in __TCCAccessCheckAuditToken_block_invoke
Thread 0x700002a75000 may have been prematurely finalized
Notes:
- Not reproducible with MacOS 11.0 20A5364e Big Sur
- Reproducible with MacOS 10.15.6 and 10.15.7
Reset all macOS permissions for Unity with:
tccutil reset All com.unity3d.UnityEditor5.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a6