Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.9f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1174907
Regression
No
[Mac] VideoPlayer lags for a few frames after the first loop when Loop and Audio Track are enabled
How to reproduce:
1. Open attached 'project-1174907.zip' project
2. Enter Play mode
3. Wait till the video loops for the first time and observe the second loop
Expected result: Video does not lag
Actual result: Video lags for a few frames after the first loop (and all the following loops)
Reproducible with: 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1) Does not reproduce when the audio track is disabled
2) Could not reproduce this behaviour with any other video
3) Reproducible on all render modes
4) Turning off 'Skip On Drop' does not make any difference
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Won't fix due to Apple's AVPlayer limitations. Performing a seek of a video when there is an audio track enabled has a delay due to the AVPlayer waiting for the audio track to catch up.
Workarounds: To achieve a seamless looping video with audio, ensure the video has a constant frame rate. Set the Audio Output Mode to None in the Video Player and play the audio track through an Audio Source component instead.