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Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0a6
Issue ID
945993
Regression
Yes
[mac OS] "Failed to load Mono" error is thrown when switching to .NET 4.6 framework
To reproduce:
1. Open Unity and create new project
2. Edit-> Project Settings -> Player and select .NET 4.6 framework
3. Restart Unity as suggested
Expected: Unity should successfully restart and switch framework to .NET 4.6.
Actual: mono: function mono_unity_capture_memory_snapshot not found
Could not load symbol mono_unity_free_captured_memory_snapshot : (null)
Unity fails to start mono.
Reproduced on: 2017.3.0a6
Not reproducible with 2017.3.0a5
OS: macOS 10.12.6 (16G29)
Not reproducible on Windows 10 64bit
Fixed in: 2017.3.0a7
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