Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.11f1
2020.2
2021.1
Issue ID
1289859
Regression
No
[Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce:
1. Open the project attached by the user
2. Open scene "SampleScene"
3. Enter Play mode
Expected results: Max Tesselation Mode is 64
Actual results: Max Tesselation Mode is 1 or 16
Reproducible with: 2019.4.16f1, 2020.2.0f1, 2021.1.0b1
Cannot test with 2018.4 due to script errors
Notes:
- In 2021.1.0b1 Max Tesselation Level is 16 instead of 1 that's returned on 2019.4 and 2020.2
- Doesn't reproduce on Windows (shows 64)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a2