Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1322149
Regression
No
[Mac] [Editor] When playmode is paused while a key is pressed, the gameview doesn't register that the key was released.
How to reproduce:
1. Open the user's attached "IGDPD3.31 SpaceSHMUP Prototype.zip" project
2. Open the "__Scene_0" Scene
3. Enter Play Mode
4. Hold the A or D key and press the Pause button
5. Press the Step button couple of times
Expected result: The "_Hero" GameObject doesn't move when pressing the Step button
Actual result: The "_Hero" GameObject moves when pressing the Step button
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a7
Notes:
- Able to reproduce the issue very inconsistently without pausing the game
- The issue is not reproducible on Windows
- Happens on both the Horizontal and Vertical axes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment