Search Issue Tracker
Fixed
Fixed in 0.51.0
Votes
0
Found in [Package]
0.51.0
Issue ID
HVKB-3
Regression
Yes
[M1] "DllNotFoundException: HavokNative assembly" error appears when entering Play Mode if a scene contains Havok Physics
How to reproduce:
1. Open the attached “Physics.zip“ project
2. Open the “Pyramids” Scene and enter Play Mode
3. Observe the Console window
Expected result: No errors
Actual result: “DllNotFoundException: HavokNative assembly” error appears
Reproducible with: 0.51.1-preview.21 (2021.3.4f1, 2021.3.8f1)
Not reproducible with: 0.51.1-preview.21 (2020.3.36f1, 2020.3.38f1, 2021.3.9f1)
Could not test with: 2020.3.35f1, 2021.1.0a1, 2021.3.3f1, 2022.1.0a1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a10 (Errors after downgrading and updating the project)
Reproduced on: macOS 12.4 Beta (M1)
Not reproducible on: macOS 12.4 (Intel)
Note: Not reproducible in the Player
Error:
DllNotFoundException: HavokNative assembly:<unknown assembly> type:<unknown type> member:(null)
Havok.Physics.Plugin.EnsureUnlocked () (at Library/PackageCache/com.havok.physics@0.51.0-preview.32/Havok.Physics/HavokPlugin.cs:190)
Havok.Physics.SimulationContext..ctor (Havok.Physics.HavokConfiguration config) (at Library/PackageCache/com.havok.physics@0.51.0-preview.32/Havok.Physics/HavokSimulation.cs:68)
Unity.Physics.Systems.ImmediatePhysicsWorldStepper..ctor (Unity.Entities.SystemBase system, System.UInt32 physicsWorldIndex) (at Assets/Common/Scripts/ImmediatePhysicsWorldStepper.cs:30)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 0.51.0):
Fixed in: 0.51.1-preview.21 (2021.3.9f1)