Search Issue Tracker
Fixed in 7.1.8
Votes
55
Found in [Package]
5.2.3
Issue ID
1123069
Regression
No
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce:
1. Download and open the latest attached project(StereoDepth_BugReports.zip)
2. Open scene "depthBug"
3. Enter Playmode with HMD attached
Expected result: objects can be seen through depth plane as they are in the Scene view
Actual result: objects appear broken and duplicated
Reproduced on 2019.1.0b3, 2019.2.0a5 with LWRP/ShaderGraph 5.2.3
Previous versions of packages lack required features for reproduction of the issue
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
- Color Picker preview rectangle doesn’t update when adjusting colors for Specular color field for Terrain Layer
- Character Controller fall through the ground when touches 100 colliders
- Paragraph Spacing and the 'line-height' tag are not working when the Advanced Text Generator is enabled
- Non-standard error icon is used in Shader Graph
castana1962
May 01, 2019 18:09
Same here. please Unity help us to fix this issue !!!
Thanks
Alejandro