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Fixed in 3.2.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1058812
Regression
Yes
[LWRP] Metal: Fragment shader missing buffer binding at index 3 (_LightIndexBuffer / PBR Master)
SRP Repo: Issue #1524
What happened?
Hello,
I upgraded to the latest 2.0.1 preview for the Lightweight Pipeline & Shadergraph packages. I'm now getting the following warning when I edit a shader:
'Metal: Fragment shader missing buffer binding at index 3 (_LightIndexBuffer / PBR Master)'
This will repeat 4 times, and then there is no preview of the shader results in the Shadergraph editor. Downgrading everything back to the last version works fine again.
Which package (Shader graph, LW, HDRP, Core...)?
Shader Graph
Unity template or github source code?
Template from Package Manager
Which package version or branch (1.1.8-preview, 2.0.0-preview, 2018.1, 2018.1-experiment, 2108.2...)?
Packages are Shadergraph 2.0.1 Preview, LW Render Pipeline 2.0.1, Render Pipeline Core 2.0.7
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
Unity Version 2018.2.0b7
MacOS is target and OS
Comments (12)
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Wizcas
Jul 23, 2018 06:09
Same issue still occurs in 3.0.0-preview
Penfolded
Jul 17, 2018 20:02
This does not appear to be fixed. I have the same issue in 2018.2.0f2.
I'm targeting standalone Mac OS X, running 10.13.6 on a 2017 MacBook Pro 15".
Warnings:
Metal: Fragment shader missing buffer binding at index 3 (_LightIndexBuffer / LightweightPipeline/Standard (Physically Based))"
Metal: Fragment shader missing buffer binding at index 2 (_LightIndexBuffer / PBR_Test2)
Metal: Fragment shader missing buffer binding at index 3 (_LightIndexBuffer / PBR Master)