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Fixed in 5.2.1

Votes

31

Found in [Package]

1.1.4-preview

Issue ID

1058836

Regression

No

[LWRP] Light layer culling not working

Package: Scriptable Render Pipeline Lightweight

-

SRP Repo: Issue #1647

Culling mask/layer of directional light doesn't work properly.

Steps:
-Create new project by selecting Lightweight RP (Preview) (uses lightweight 1.1.4-preview)
-Disable light auto bake, clear generated lighting
-Set Directional Light culling mask to Water Layer Only & Realtime Mode
= Lights which should only affect water layer does affect default layer assets

  1. Resolution Note (fix version 5.2.1):

    Unity 2019.1.0a10 or above is needed.

Comments (12)

  1. Immu

    Aug 23, 2018 09:14

    According to devs, it's 'not a bug' - the feature is just 'not ready' (marking it as 'not ready' when using LWRP would have been nice feedback).
    https://forum.unity.com/threads/feedback-wanted-lightweight-render-pipeline.518267/page-8

    Anyway, just for info, it's not ready in 3.0.0-preview either.

  2. Le_Vailus

    Aug 22, 2018 19:33

    Doesnt work for me Unity 2018.2.4f1

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