Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.57f1
6000.0.36f1
6000.1.0b4
Issue ID
UUM-96028
Regression
No
Lowest Inspector's Components slightly jump when switching between GameObjects
How to reproduce:
1. Open the attached project "InspectorJump"
2. Open the "SampleScene" scene
3. In the Hierarchy navigate to the "Cube" GameObject and select it
4. Focus on the "Material" Component in the Inspector
5. Switch between the GameObjects (Cube, Cube(1)...) in the Hierarchy while looking at the "Material" in the Inspector
6. Observe the results
Expected results: The Inspector doesn't jump
Actual results: The "Material" Component slightly jumps when switching between GameObjects
Reproducible with: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
Notes:
- If the "Script" Component is attached, both Components are jumping
- Clearly visible when switching between the GameObjects with the same set of Components
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/