Search Issue Tracker
Fixed
Fixed in 6000.0.9f1, 7000.0.0a1
Votes
0
Found in
2023.3.0b4
6000.0.0b11
Issue ID
UUM-60859
Regression
No
Longer build profile titles are not compatible with the resized window
How to reproduce:
- Create a new project
- Go to "File" ->"Build Profiles"
- Select any platform from the list
- Click the "Add Build Profile" button
- Verify, that build profile items become added to the list
- Please select it and rename it to a much longer title
- Resize the window, make it smaller
- Observe the section where the profile title and button "Switch Profile" is displayed
Actual result: An overlapping becomes visible. An attachment is added below in the "Attachments" section.
Expected result: Title should be shortened with " ...."
Reproducible with: 2023.3.0b1, 2023.3.0b4
Not reproducible with: 2023.3.0a19.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment