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Won't Fix
Votes
0
Found in
2022.3.18f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-61591
Regression
Yes
LOD Group objects cast shadows on each other when cross-fading is enabled
How to reproduce:
1. Open the “Test_LOD_URP.zip” project
2. Open the “Test0” scene
3. Select the “sphereLODs” GameObject
3. Move the Scene view closer to the “sphereLODs” GameObject
4. Observe the LOD Group as the view enters LOD 1
Expected result: The visible LOD Group objects change normally
Actual result: Objects in the LOD Groups cast shadows on each other
Reproducible with: 2022.2.0a11, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.2.0a10
Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: no other environment tested
Note:
-Looks like it’s not reproducible in Player
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Resolution Note:
This is not a bug. This is by design. We can't filter object casting shadows on per object basis, that is why when we have cross fade, both objects can cast shadows to each other. I attached two videos from HDRP and URP. The behavior is the same. Built-it renderer also has the same behavior.