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Fixed in 5.5.2



Found in


Issue ID




Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor

Asset Bundles


How to reproduce:
1. Open user's project
2. Enter play mode

There is a low chance that the bundles will be loaded successfully, in that case just reenter play mode and it will reproduce

Expected behaviour: Successful asynchronous asset bundle load
Actual behaviour: Editor has a high chance of freezing/locking up when loading the bundles

Reproduced on: 5.5.0f2, 5.5.0p2, 5.6.0b2
Not reproduced on: 5.4.3p4*, 5.5.0f1
Regression introduced in: 5.5.0f2

* - Crashes when exiting play mode after the second run

Comments (22)

  1. Tyrannicus100BC

    Jan 24, 2017 19:34

    I just downloaded 5.5.1f1

    This issue is NOT FIXED!

  2. emiaty

    Jan 24, 2017 12:33

    Unable to Download Offline Documentation.After Some Mb its Showz Completed But When Extract Its Shows Empty

  3. BoboShu

    Jan 20, 2017 06:57

    where is 5.5.1!

  4. airship-brooks

    Jan 18, 2017 16:42

    Is the issue loading multiple assets from different asset bundles, or loading the asset bundles themselves?

    If I wait for one async asset bundle load to complete before kicking off an async load of another asset bundle, will I be ok?

  5. NileJ

    Jan 12, 2017 22:45

    Still no update on this issue? I'm on 5.50f3 and Editor is still freezing

  6. Tyrannicus100BC

    Jan 11, 2017 21:32

    Looks like it still happens in 5.5.0p4...

    Can we get any update on this issue?

  7. MikeHergaarden

    Jan 07, 2017 23:47

    This makes 5.5 completely unusable for production: both editor and a game build hang up within seconds after loading any level (always multiple async assetbundle loads).

  8. BoboShu

    Jan 05, 2017 04:45

    your just change some asset property ..and build assetbundle..then load 2 assetbundle at sametime. the editor will freeze

  9. BoboShu

    Jan 05, 2017 04:43

    same problem... 5.4.1 is ok..
    5.5.0f3 and 5.5.0p3 will FREEZES EDITOR
    need help

  10. Tyrannicus100BC

    Dec 22, 2016 22:30

    Still occurs in 5.5.0p3

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