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Fixed in 5.5.2
Votes
35
Found in
5.5.0p1
Issue ID
862004
Regression
Yes
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce:
1. Open user's project
2. Enter play mode
There is a low chance that the bundles will be loaded successfully, in that case just reenter play mode and it will reproduce
Expected behaviour: Successful asynchronous asset bundle load
Actual behaviour: Editor has a high chance of freezing/locking up when loading the bundles
Reproduced on: 5.5.0f2, 5.5.0p2, 5.6.0b2
Not reproduced on: 5.4.3p4*, 5.5.0f1
Regression introduced in: 5.5.0f2
* - Crashes when exiting play mode after the second run
Comments (22)
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BoboShu
Jan 20, 2017 06:57
where is 5.5.1!
airship-brooks
Jan 18, 2017 16:42
Is the issue loading multiple assets from different asset bundles, or loading the asset bundles themselves?
If I wait for one async asset bundle load to complete before kicking off an async load of another asset bundle, will I be ok?
NileJ
Jan 12, 2017 22:45
Still no update on this issue? I'm on 5.50f3 and Editor is still freezing
Tyrannicus100BC
Jan 11, 2017 21:32
Looks like it still happens in 5.5.0p4...
Can we get any update on this issue?
MikeHergaarden
Jan 07, 2017 23:47
This makes 5.5 completely unusable for production: both editor and a game build hang up within seconds after loading any level (always multiple async assetbundle loads).
BoboShu
Jan 05, 2017 04:45
your just change some asset property ..and build assetbundle..then load 2 assetbundle at sametime. the editor will freeze
BoboShu
Jan 05, 2017 04:43
same problem... 5.4.1 is ok..
5.5.0f3 and 5.5.0p3 will FREEZES EDITOR
need help
Tyrannicus100BC
Dec 22, 2016 22:30
Still occurs in 5.5.0p3
Tyrathect
Dec 17, 2016 20:50
We're having something similar. When we try to load certain scenes async, the scene never finishes loading. The game loop comes back (it's calling update, etc) but the loading of the new level fails. I assume something blocks on the loading thread, but I have no way to determine what it is. I'm sort of guessing that this is implemented internally as loading multiple assets async, so I'm thinking there's a deadlock in their code somewhere. This all worked prior to 5.5
Tyrannicus100BC
Dec 16, 2016 18:34
This is also a complete blocker for us. We are on 5.3 and really want to upgrade to 5.5, but can't because of this issue.