Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a3
2019.2.0a4
Issue ID
1129911
Regression
Yes
LinuxStandalone32 causes ArgumentException when mentioned in includePlatforms of .asmdef file
How to reproduce:
1. Create a new Unity project
2. Drag and drop the attached "File.asmdef" file into the Assets folder (in the Project window)
3. Click on the file
4. Observe the Console window
Expected result: No errors; the occurrence of Linux 32-bit is automatically removed from the 'includePlatforms' of an .asmdef file.
Actual result: "Platform name 'LinuxStandalone32' not supported." and "ArgumentException: Unknown platform 'LinuxStandalone32'" console errors are thrown; thus, Play mode cannot be entered.
Reproducible with - 2019.2.0a3, 2019.2.0a6
Not reproducible with - 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a2
Note: "ArgumentException: Unknown platform 'LinuxStandalone32'" occurs only on 2019.2.0a6 (when clicking on "File.asmdef" file)
Fixed in 2019.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2019.2):
LinuxStandalone32 is now declared as a deprecated platform.