Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a3
2019.2.0a4
Issue ID
1129911
Regression
Yes
LinuxStandalone32 causes ArgumentException when mentioned in includePlatforms of .asmdef file
How to reproduce:
1. Create a new Unity project
2. Drag and drop the attached "File.asmdef" file into the Assets folder (in the Project window)
3. Click on the file
4. Observe the Console window
Expected result: No errors; the occurrence of Linux 32-bit is automatically removed from the 'includePlatforms' of an .asmdef file.
Actual result: "Platform name 'LinuxStandalone32' not supported." and "ArgumentException: Unknown platform 'LinuxStandalone32'" console errors are thrown; thus, Play mode cannot be entered.
Reproducible with - 2019.2.0a3, 2019.2.0a6
Not reproducible with - 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a2
Note: "ArgumentException: Unknown platform 'LinuxStandalone32'" occurs only on 2019.2.0a6 (when clicking on "File.asmdef" file)
Fixed in 2019.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2019.2):
LinuxStandalone32 is now declared as a deprecated platform.