Search Issue Tracker
Active
Votes
0
Found in
2023.2.5f1
Issue ID
UUM-63303
Regression
No
[Linux][Version Control] Crash on gtk_css_provider_get_named when checking in or reverting changes in the Unity Version Control window
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Open the Unity Version Control window (Window > Unity Version Control)
3. Check *one* of the files under _Assets/Free/Wooden Floor Pack_
4. Click "CheckinChanges" button. You may need to dismiss a popup. Confirm it if so.
5. No crash? Go back to step 3. I can repro consistently when I do this about 5-7 times.
Expected result: The changes are checked in
Actual result: Unity Editor crashes. Editor.log states near the end that it ran out of memory.
Reproducible with: 2023.2.0b4, 2023.2.3f1, 2023.2.5f1, 6000.0.3f1
Reproducible on: Ubuntu 22.04, Ubuntu 23.10, Manjaro
Not reproducible on: No other environment tested
First lines of the stack trace:
#0 0x007fb6fdc42910 in __sigaction
#1 0x007fb6fe752417 in gtk_css_provider_get_named
#2 0x007fb6fe7172ff in gtk_container_get_path_for_child
#3 0x007fb6fe74d25a in gtk_css_provider_get_named
#4 0x007fb6fe737036 in gtk_css_provider_new
#5 0x007fb6fe731947 in gtk_style_properties_register_property
#6 0x007fb6fe731bd5 in gtk_style_properties_register_property
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment