Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
2021.3.40f1
2022.3.35f1
6000.0.8f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-74623
Regression
No
[Linux] The Depth of Field effect is applied fully when changing the value gradually
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Move the “Slider” GameObject so the value is not 0
5. Observe the Game View
Expected result: Depth of Field is applied gradually according to the slider’s value
Actual result: Depth of Field is applied fully once the slider’s value is not 0
Reproducible with: 2021.3.40f1, 2022.3.35f1, 6000.0.8f1
Reproducible on: Ubuntu 24.04
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Resolution Note:
Postpone, U7 ports.