Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
1
Found in
2021.3.40f1
2022.3.35f1
6000.0.8f1
7000.0.0a1
Issue ID
UUM-74623
Regression
No
[Linux] The Depth of Field effect is applied fully when changing the value gradually
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Move the “Slider” GameObject so the value is not 0
5. Observe the Game View
Expected result: Depth of Field is applied gradually according to the slider’s value
Actual result: Depth of Field is applied fully once the slider’s value is not 0
Reproducible with: 2021.3.40f1, 2022.3.35f1, 6000.0.8f1
Reproducible on: Ubuntu 24.04
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Add comment