Search Issue Tracker
Fixed
Votes
0
Found in
2022.2.0b13
2023.1.0a16
Issue ID
UUM-18202
Regression
Yes
[Linux] Locking the mouse cursor in the Game view prevents the Editor from updating
How to reproduce:
1. Open the attached project (IN-21100.zip)
2. Make sure the "Main" scene is open
3. Press "Ctrl+7" to open the Profiler window and make sure it's recording
4. Enter Play Mode
5. Click and move the cursor in the Game view to lock the cursor
6. Observe the Profiler graph movement and the cube in the Game view
Expected result: the graphs keep updating and showing new information, and the cube keeps falling
Actual result: the graphs stop updating and the cube stays frozen until the cursor is unlocked
Reproducible with: 2022.2.0b13, 2023.1.0a5, 2023.1.0a16
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2023.1.0a4
Reproducible on: Ubuntu 20.04
Not reproducible on: Windows 10
Note: The issue is also visible in the Game view's "Stats" panel which stops updating when the cursor is locked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by another internal issue: UUM-17514: [Linux] Mouse and Keyboard input doesn't register when the Cursor is locked