Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.4.X



Found in



Issue ID




[Linux] Having same case-insensitive named assets causes infinite import looping



To reproduce:
1) Create a new project
2) Create two sprites in Project Browser
3) Rename them outside of Unity (through Files, for example) so that they're the same name, just with changed case (for example, "square" and "Square")

Expected: Unity either displays one of them or renames it automatically to avoid the identical naming (as OS'es like Windows don't support it)
Actual: An infinite loop is made as it tries to import the two objects. If you rename one of them in Files to break the loop, the project browser is flooded with garbage until you do "Reimport All"

Reproduced in 2019.3.0a1 (although it's much slower here), 2019.3.0b8, 2020.1.0a1, 2020.1.0a11
Not reproduced in 2019.2.5f1, 2019.2.11f1

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.2.0a18

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.5f1

Comments (2)

  1. AdiRishi

    Jun 17, 2020 09:28

    This happened to me on Unity 2019.4.0 (LTS) just recently.
    Looking forward to a fix, happy to help or provide any details I can.

  2. rk-ba

    May 15, 2020 09:07

    The same happened for me on Fedora 32, when I focused an object.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.