Search Issue Tracker
In Progress
In Progress in 6000.2.X
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.50f1
2022.3.60f1
6000.0.44f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100915
Regression
No
[Linux] GPU instanced particles rendering issue when using OpenGL
Reproduction steps:
1. Open the attached “IN-97673” project
2. Open the “Scenes/GlassParticleTestScene” Scene
3. Enter the Play Mode
4. Observe the Game View
Expected result: Particles remain “shard” shaped
Actual result: Particle change to Cube shape
Reproducible with: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: Ubuntu 24.0
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
Add comment