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Fixed
Fixed in 2023.1.0a25
Votes
0
Found in
2023.1.0a23
Issue ID
UUM-20878
Regression
Yes
[Linux] Editor crashes on launch when the project is using OpenGL
How to reproduce:
- Launch Unity Hub
- Open the project creation tab
- Select the 3D Template
- Create the project
- Wait for the Editor to launch
Expected result: The editor launches and the project is opened successfully
Actual result: Editor crashes on UnityEngine.UIElements.UIR.Utility:UpdateBufferRanges (intptr,intptr,int,int,int)
Reproducible with: 2023.1.0a23
Not reproducible with: 2020.3.41f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a22
Notes:
- Reproduced on Ubuntu 18.04 and 20.04
- The crash did not reproduce on macOS and Windows
- The editor does not crash when opening projects that use Vulkan (Tested with HDRP Template as it runs Vulkan by default)
Full crash stack:
Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
Obtained 5 stack frames.
#0 0x007f71f4d1e980 in funlockfile
#1 0x007f71f4aa99df in __nss_passwd_lookup
#2 0x0055bbe7ceabd5 in GfxDevice::UpdateBufferRanges(GfxBuffer, GfxUpdateBufferRange const, int, unsigned long, unsigned long, GfxUpdateBufferFlags)
#3 0x0055bbe849b051 in UIRendererUtility::UpdateBufferRanges(void, GfxUpdateBufferRange const, int, int, int)
#4 0x00000041db459f in (wrapper managed-to-native) UnityEngine.UIElements.UIR.Utility:UpdateBufferRanges (intptr,intptr,int,int,int)
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Resolution Note (fix version 2023.1.0a25):
fixed the gtk window visual when creating opengl context.
Fixed in Unity 2023.1.0a25