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[Linux] Crash on monoeg_assert_abort when a reload is caused



Reproduction steps:
1. Create a new 3D project
2. Enter the Play mode


1. Create a new 3D project
2. Create a C# script
3. Add some comments and save the script file

or other steps that seem cause the Editor to reload

Expected result: Unity Editor does not crash
Actual result: Unity Editor crashes

Reproducible with: 2021.3.25f1, 2022.2.19f1

Reproducible on: Fedora 37, Manjaro, Arch, Ubuntu 22.04, Ubuntu 22.10, Pop!_OS 22.04

First lines of the stack trace:
#0 0x007f134b5acb70 in __sigaction
#1 0x007f134b5fd844 in __pthread_kill_implementation
#2 0x007f134b5acabe in gsignal
#3 0x007f134b59587f in abort
#4 0x007f1210660e21 in monoeg_assert_abort
#5 0x007f121064a362 in mono_dl_fallback_unregister
#6 0x007f1210661139 in monoeg_g_logv
#7 0x007f1210661272 in monoeg_assertion_message
#8 0x007f12106612a4 in mono_assertion_message

* CQA couldn’t reproduce this.
* All the information about this issue is taken from all bug reports of this issue.
* All the reproducible versions are the newest versions of the bug reports, so it is possible that this can be reproduced in newer Unity Editor streams


  1. Resolution Note:

    This looks like the same issue reported here:

    That page has information about how to work around the problem.

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