Search Issue Tracker
Fixed
Fixed in 2022.3.12f1, 2023.1.13f1, 2023.2.0b7, 2023.3.0a1
Votes
0
Found in
2021.3.27f1
2022.3.3f1
2023.1.1f1
2023.2.0a21
2023.3.0a1
Issue ID
UUM-40810
Regression
No
LightLayer is not working as expected when additional lights are set on "Per Vertex"
Reproduction steps:
1. Open attached project "Light Layers.zip"
2. Open Assets > Scene > SampleScene
3. Select Assets > Settings > UniversalRP-HighQuality.asset
4. In the Inspector right click “Lighting” and select “Show Additional Properties”
5. Enable “Use Rendering Layers”
6. Switch Lighting > Additional Light > “Per Vertex” to “Per Pixel”
7. Observe Scene view
8. Switch back “Per Pixel” to “Per Vertex”
9. Observe Scene view
Expected result: “Stud Frame” is not illuminated
Actual result: “Stud Frame” is illuminated
Reproduced with: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a21
Reproducible on: macOS 13.3.1 (Intel), macOS 13.0 (M1)
Note: Also reproduced in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment