Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a4
Issue ID
1228871
Regression
Yes
[Lighting] Selected tabs in the Lighting windows are hard to read due to blue colour text on black background
In the Lighting window, when user selected tabs like Scene, Environment or Baked Lightmaps are very hard to read the text in the selected tabs due to the blue color of the texts. Which get mixed with black background
Steps to Reproduce:
1. Create a new Project
2. Go to Window > Rendering > Lighting
3. Select tabs like Scene, Environment or baked lightmaps
Expected Result:
Texts of the tabs should be readable
Actual Result:
Texts of the tabs are not readable due to blue color
Reproducible on: 2020.2.0a4
Working fine on: 2020.2.0a3, 2020.1.0b2, 2019.3.3f1
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
Add comment