Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.6
Issue ID
1201198
Regression
No
Light is not rendered if its range indicator is outside of Camera's Field of View
Reproduction steps:
1. Create a new HDRP template project
2. Create a new Area Light and change its Shape to Tube/Rectangle
3. Make sure you can see the Light on the wall
4. Adjust the Length/Size so Light becomes visible outside of its range indicator
5. Adjust the Camera so the Light's range indicator is outside FOV
Expected result: you will still see the Light
Actual result: the Light becomes invisible
Reproducible with: HDRP 4.10.0 (2018.4.13f1), HDRP 6.9.2 (2019.2.14f1), HDRP 7.1.5 (2019.3.0b12), 7.1.6 (2020.1.0a15)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment