Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2023.2.19f1
Issue ID
UUM-69656
Regression
Yes
Legacy Runtime Font displays Japanese characters as ◻︎◻︎◻︎◻︎
Reproduction steps:
1. Open the attached project “ReproProject“
2. Open the scene “Assets/Scenes/SampleScene.unity”
3. Enter Play mode
4. In the Game View, observe the text displayed after the “Legacy” keyword (i.e Legacy: ___)
Expected result: Legacy: あいうえお
Actual result: Legacy: ◻︎◻︎◻︎◻︎
Reproducible with: 2023.2.17f1, 2023.2.19f1
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.16f1, 6000.0.0b15
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.4.1 23E224 Darwin 23.4.0 (user’s)
Not reproduced on: No other environment tested
Notes:
- Reproducible in Standalone Player
- Not reproducible on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Updates for 2023.2 have ended. This is fixed in Unity 6.
Resolution Note (2023.2.X):
Updates for 2023.2 have ended. This is fixed in Unity 6.