Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.4f1
2021.1
Issue ID
1329405
Regression
No
Label set with EditorGUILayout.PropertyField is overwritten when adding Range attribute to the field
How to reproduce:
1. Open the user's attached "PropertyField_Label_Repro.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy select the "TestGO" GameObject
4. Observe the Inspector
Expected results: The "Test Script" field names are "plain_foo" and "ranged_bar"
Actual results: The "Test Script" field names are "plain_foo" and "RangedValue"
Reproducible with: 2019.4.23f1, 2020.3.4f1, 2021.1.0a2
Not reproducible with: 2021.1.0a3, 2021.1.5f1, 2021.2.0a14
Could not test with: 2018.4.33f1 (downgraded scripts have errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a3
Resolution Note (fix version 2020.3):
Fixed in 2020.3.10f1