Search Issue Tracker
By Design
Votes
2
Found in
5.6.0f1
Issue ID
894384
Regression
No
NavMesh Modifiers and Volumes does not work with the Legacy NavMesh
1. Open the NavMeshComponents-master 2.zip example project
2. Create a plane
3. Mark it as Navigation Static
4. Attach the NavMesh Modifier (or the NavMesh Modifier Volume) component to it
5. If the Modifier Volume is attached, make sure the area it covers intersects the plane
6. Bake the NavMesh from the Navigation window
- Note that the NavMesh is not affected by the Modifiers, but this is not obvious before going through the steps
Reproduced in: 2017.1.0a4, 5.6.0f2, 5.6.0f1
Comments (1)
-
Acreates
Oct 17, 2018 15:13
I also downloaded the navmeshcomponents from the git drive.
Placed down a navMesh Modifier Volume
Marked it unwalkable
Rebaked the NavMesh
The navmesh remains unaffected
If I place an object with collision, rebake the nav, it does get affected.This is the latest unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
NavMeshModifier and NavMeshModifierVolume are used only by a NavMeshSurface that generates the NavMesh.
Building the NavMesh using the Bake button in the Navigation window does not use the Modifier or the Volume components.