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By Design
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.31f1
6000.1.0a8
Issue ID
UUM-90844
Regression
No
Isometric tiles changing order on tilemap depending on where brush is
Steps to reproduce:
- Open attached tilemaprepro.zip.
* OR* set up a 2D URP project with a Isometric Tilemap in Hierarchy, and an Isometric Tile Palette with at least two tiles.
- With Isometric Palette open, select one tile and draw some onto the tilemap.
- Select the second tile, draw over some of the tiles you placed in Step 2.
- Select the first tile again, and hover your cursor northwest of your painted tiles.
Actual results: Tiles seem to change order when the mouse enters this region.
Expected results: No change from how tiles were drawn on initially or how they're displayed when the mouse is in other regions of the scene view.
Reproducible with versions: 6000.1.0a8, 6000.0.31f1, 2022.3.53f1, 2021.3.45f1, 2021.2.0a1
Tested on (OS): Windows 11
Notes:
- Could repro with tools that involved painting tiles.
- Regarding Step 4, couldn't repro when the mouse was in any other direction on the grid.
- Tried with both default settings and with settings of Transparency Sort Axis mode - Custom Axis and Transparently Sort Axis - 0,1,0 in the Renderer 2D Data.
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Resolution Note:
The Isometric Tilemap and Tiles should be set up correctly for the Tiles to sort correctly, which can be done by following the manual at:
https://docs.unity3d.com/6000.0/Documentation/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/tilemap-renderer-isometric-modes.html
In Chunk mode, the Sprites used should come from the same Texture or be atlased using a Sprite Atlas.
In Individual mode, the Sprites should have the correct pivots set to be aligned with the Isometric grid.