Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.7.5
Issue ID
ADDR-1161
Regression
No
Building Addressables from within a IPreprocessBuildWithReport does not log error
*Update:*
The Unity Engine does not support building asset bundles from within a build callback (such as Preprocess). Currently, if you build via addressables or SBP, from within IPreprocessBuildWithReport, the build finishes without logging any errors. This breaks things further down the chain (IPostprocessBuildWithReport does not get called, amongst other things).
As this is unsupported functionality, SBP should be detecting it, logging an error, and failing it's build.
*Original:*
Steps to reproduce:
1. Open User-supplied project
2. In the top toolbar press Build Menu -> Prepare and then Build Menu -> Build
Expected: the "BuildPostProcessor.OnPostprocessBuild" appears In the console after building
Actual: it does not appear
Reproduced in: 2020.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment