Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.4f1
2017.4.5f1
Issue ID
1051431
Regression
Yes
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadDeviceByName()
To reproduce:
1. Open 'Archive' project
2. Build and run on a device with iOS 8 or 9
3. Press 'MagicWindow Bug' button
Expected vs Actual: device should not hang after pressing the button(more info in edit)
Reproduced: 2017.4.4f1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a3
Not reproducible: 2017.1.3p4, 2017.2.3f1, 2017.3.2f1, 2017.4.3f1
Reproduced on these devices:
iPhone 5C iOS 9.3.2
iPhone 6 Plus iOS 8.0
Not reproducible:
iPhone 5 iOS 10.1.1
iPhone 6S iOS 11.0
Not reproducible on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Object Picker does not open when a reference is in an array and is clicked on through a non-standard pointer (tablet pen, touchscreen)
- HDRP ShaderGraph Color property gets overridden when it is named "EmissionColor"
- Material properties are lost when setting a parent that hasn't been loaded yet
- NullReferenceException is thrown when creating State from a Selected Clip if that Clip is a Blend Tree
- Built Player with Vulkan Graphics API hangs/freezes when VSync is enabled and "Run In Background" is enabled
Resolution Note (2017.4.0):
Customer will remove iOS 9 support