Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b4
2020.1.0a1
Issue ID
1187431
Regression
Yes
[iOS] WebCamTexture.devices returns number of cameras a device has even though Camera permission was not given to the app
To reproduce:
1. Open the attached project "WebCamTest.zip" and open "SampleScene.unity" scene
2. Build for iOS
3. Deploy the Xcode project to an iOS device
4. When the Camera permission request popups up press Don't Allow button
5. Restart the App
Expected result: the pop up is not shown on the first open of the app, or it is shown after the app is restarted if the app wasn't given the permission the first time to use the device camera
Actual result: the project still shows how many cameras does the device have even though the permission to use the cameras wasn't given. On the second run of the app, the pop up doesn't show at all.
Reproduced on:
2018.4.10f1 2019.3.0b5 2020.1.0a7
Doesn't reproduce:
2017.4.33f1 2018.2.21f1
Device reproduced on:
- iPhone X iOS 11.3.1
Device doesn't reproduce on:
- VLNQA00263, Google Pixel 3 (Pixel 3), Android 9, CPU: Snapdragon 845, GPU: Adreno (TM) 630
Notes:
- Might be related to case 1160639
- Cant test on 2019.2.1 - 2019.2.7f2 because of this issue: case 1185078
- The app should ask for permission every time it tries to use the device's cameras if it wasn't given, or don't show the request pop up at all if it's not needed
- On 2018.4.0f1 - 2018.4.10f1 getting this issue: case 1160639
- Crashes on 2018.3.0a4 - 2018.3.14f1
- Getting a lot of errors in Xcode on 2018.3.0a1
- On Android, the permission pop up is displayed every time the app is restarted and permission not given
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a11