Search Issue Tracker
Fixed in 6000.0.4f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2023.3.0a8
2023.3.0b10
6000.0.0b16
6000.1.0a7
Issue ID
UUM-70550
Regression
Yes
[iOS] Using WebCamTexture.GetPixels to capture a photo doesn't work when building for iOS device
Steps to reproduce:
1. Open the "WebCam" project
2. Go to File > Build Profiles and select iOS Profile
3. Build an Run to the device
4. In the app press "02_GetPixels_Test"
5. Click on the "Semi-Automatic Test Framework" toggle at the very top to disable the UI overlay
6. Point the WebCam to anything and press GetPixels button
Actual results: After clicking the button nothing happens
Expected results: The WebCamTexture view at the time of clicking the button is captured and displayed on the bottom half of the screen
Reproducible with versions: 2023.3.0a8, 2023.3.0b10, 6000.0.0b16
Not reproducible with versions: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 2023.3.0a7
Reproduced with devices:
- VLNQA00476 - iPhone 13 Pro Max (MLL63ET/A), CPU: Apple A15 Bionic, OS: 17.0
- VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 14.4
- iPhone 13, OS: 17.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Add comment