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Won't Fix
Won't Fix in 2020.3.X
Votes
0
Found in
2020.3.45f1
Issue ID
UUM-28071
Regression
No
[iOS] "Undefined symbol" errors appear when building an empty project
How to reproduce:
1. Download and open the attached project
2. Switch to the iOS platform and build the project.
3. Build the exported project with Xcode.
Expected result: Build succeeds
Actual result: Build fails with errors "Undefined symbol: Il2CppCodeGenWriteBarrier(void*, void)
Undefined symbol: il2cpp_codegen_get_virtual_call_method_pointer(MethodInfo const)
Undefined symbol: il2cpp_codegen_get_generic_virtual_method_internal(MethodInfo const, MethodInfo const, VirtualInvokeData)"
Reproduced with: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Reproducible on: macOS 13.1 Ventura (M2)
Could not reproduce on: macOS 13.1 Ventura (Intel Core i5)
Comments (2)
-
unity_62184A3DD9CC1B6F90DF
Apr 16, 2024 17:10
Deleting Library did not fix the issue.
-
Cato11
Mar 11, 2024 21:12
I tried the resolution note but it doesn't make any difference. Could you confirm how to fix it?
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Resolution Note:
The issue occurs because of leftover build artifacts in the Library folder.
Workaround: Delete the Library folder before building the project
Resolution Note (2020.3.X):
The issue occurs because of leftover build artifacts in the Library folder.
Workaround: Delete the Library folder before building the project