Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.45f1
Issue ID
UUM-28071
Regression
No
[iOS] "Undefined symbol" errors appear when building an empty project
How to reproduce:
1. Download and open the attached project
2. Switch to the iOS platform and build the project.
3. Build the exported project with Xcode.
Expected result: Build succeeds
Actual result: Build fails with errors "Undefined symbol: Il2CppCodeGenWriteBarrier(void*, void)
Undefined symbol: il2cpp_codegen_get_virtual_call_method_pointer(MethodInfo const)
Undefined symbol: il2cpp_codegen_get_generic_virtual_method_internal(MethodInfo const, MethodInfo const, VirtualInvokeData)"
Reproduced with: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Reproducible on: macOS 13.1 Ventura (M2)
Could not reproduce on: macOS 13.1 Ventura (Intel Core i5)
Comments (2)
-
unity_62184A3DD9CC1B6F90DF
Apr 16, 2024 17:10
Deleting Library did not fix the issue.
-
Cato11
Mar 11, 2024 21:12
I tried the resolution note but it doesn't make any difference. Could you confirm how to fix it?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
The issue occurs because of leftover build artifacts in the Library folder.
Workaround: Delete the Library folder before building the project