Search Issue Tracker
Not Reproducible
Votes
8
Found in
5.4.1f1
Issue ID
833773
Regression
No
[iOS] "Project.xcworkspace" and "Unity-iPhone.xcodeproj" "doesn't exist" when using "Build and Run" to build a broken project
Reproduction steps:
1. Open the attached "Stripped" project.
2. Make sure "Xcode" is not open in the background.
3. Build and run it for iOS.
- Errors are thrown:
-The file “project.xcworkspace” doesn’t exist.
-The file “Unity-iPhone.xcodeproj” doesn’t exist.
- Editor tries to open the empty Xcode project and hangs for some time.
Notes:
- This issue is provoked by "UnusedBytecodeStripper2" when "Api Compatibility Level" is set to ".NET 2.0 subset" and "Scripting Backend" to "IL2CPP"( This is not an actual issue ).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
JesterGameCraft
Jun 05, 2017 14:14
In case this helps someone. At least in my scenario it turned out to be WRP FBX Exporter 1.0.1 available in the Asset Store. When I had this plugin present in my project it caused this issue. Once I removed this plugin the problem went away. It could be plugin or Unity not playing nice. Not sure which. I'll let the author of the plugin know in the forums.
JesterGameCraft
Jun 04, 2017 21:42
Is there a way to recover from this?