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Won't Fix
Votes
1
Found in
2021.3.40f1
2022.3.37f1
6000.0.10f1
Issue ID
UUM-75691
Regression
No
[iOS][M1] Freeze and errors are thrown when using WebCamTexture while running iOS App on macOS
How to reproduce:
1. Open the attached Project "webcamTest.zip"
2. Build the scene "SampleScene" for iOS
3. In the Xcode Project select "My Mac" as the run destination
4. Run the Xcode Project
5. Observe the Xcode Console
Expected result: The build launches with no errors and the Player displays the Webcam
Actual result: The build shows a black screen and multiple errors can be seen in Xcode
Reproducible with: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1
Reproduced on: MacBook Pro, 16-inch, 2021
Some errors thrown in Xcode:
"An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it."
"<<<< BWPixelBufferPool >>>> Fig assert: "err == 0 " at bail (BWPixelBufferPool.m:535) - (err=-6689)"
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Resolution Note:
While the problem is acknowledged and the iOS webcam implementation could be adjusted to detect when it's not running on an iOS device and perhaps issue appropriate warning/error messages, iOS-on-macOS is currently not a supported configuration.