Search Issue Tracker
Fixed
Fixed in 2021.3.45f1, 2022.3.51f1, 6000.0.20f1, 7000.0.0a1
Votes
0
Found in
2021.3.42f1
2022.3.42f1
6000.0.15f1
7000.0.0a1
Issue ID
UUM-78223
Regression
No
[iOS] Logging does not work when using "Wait for the executable to be launched"
How to reproduce:
1. Open the attached Project "Archive.zip"
2. Build the Scene "SampleScene" for iOS
3. In the Xcode build, open Product -> Scheme -> Edit Scheme... -> Info
4. Select "Wait for the executable to be launched"
5. Run the Xcode Console and launch the App on the device
6. Observe the Xcode Console
Expected result: The Xcode Console receives logs
Actual result: No logs are printed in the Xcode Console
Reproducible with: 2021.3.42f1, 2022.3.42f1, 6000.0.15f1
Reproduced on:
- iPhone 7 Plus (iOS 14.6)
Notes:
- Debug.Log is still printed into the device Console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment