Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Fix In Review for 6000.0.20f1
Votes
0
Found in
2021.3.42f1
2022.3.42f1
6000.0.15f1
7000.0.0a1
Issue ID
UUM-78223
Regression
No
[iOS] Logging does not work when using "Wait for the executable to be launched"
How to reproduce:
1. Open the attached Project "Archive.zip"
2. Build the Scene "SampleScene" for iOS
3. In the Xcode build, open Product -> Scheme -> Edit Scheme... -> Info
4. Select "Wait for the executable to be launched"
5. Run the Xcode Console and launch the App on the device
6. Observe the Xcode Console
Expected result: The Xcode Console receives logs
Actual result: No logs are printed in the Xcode Console
Reproducible with: 2021.3.42f1, 2022.3.42f1, 6000.0.15f1
Reproduced on:
- iPhone 7 Plus (iOS 14.6)
Notes:
- Debug.Log is still printed into the device Console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning after building a project with URP Sample
- MissingReferenceException after clicking "Fix now" on NormalMap settings
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
Add comment