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Fixed in 4.5.5

Votes

23

Found in

4.5.0f6

Issue ID

616918

Regression

Yes

[iOS] "Application.Integrate Assets in Background" is taking up more time

iOS

-

Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler. Notice that the time is longer, compared to older versions of Unity

Comments (19)

  1. baohuiyun

    Nov 30, 2015 01:11

    This persists in Android - unity 5.2.2, and costs 1500ms

  2. MrEsquire

    Nov 29, 2015 15:58

    When is this going to be fixed, issue on 4.6.9 Android

  3. avianling

    Aug 04, 2015 23:19

    This persists in Android - unity 5.2.1f; we are seeing spikes of up to 200ms.

  4. liaowei

    Feb 10, 2015 04:16

    Still exists in 4.6.1f1

  5. mgeorgoulopoulos

    Jan 13, 2015 21:54

    I second that, it's one of the bottlenecks in our project.

  6. TrialByFun

    Nov 25, 2014 15:07

    Also now getting this issue ( not noticed in earlier 4.x releases ), takes 1.2ms every single frame, on an iPod5. Which is a real kicker when i'm aiming for sub 16ms. What is the cause of this??

  7. cyanbird

    Nov 16, 2014 12:26

    How about this bug?
    It's very servious bug to use assetbundle user.

  8. woko

    Oct 27, 2014 23:42

    Also in 4.5.5, ~1.18ms on retina iPad iOS8

  9. Bravo_cr

    Oct 23, 2014 09:17

    Empty scene. This process takes 1.3 ms on an iPad 4 or iPhone 4S

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