Search Issue Tracker
Fixed in 4.5.5
Votes
23
Found in
4.5.0f6
Issue ID
616918
Regression
Yes
[iOS] "Application.Integrate Assets in Background" is taking up more time
Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler. Notice that the time is longer, compared to older versions of Unity
Comments (19)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
baohuiyun
Nov 30, 2015 01:11
This persists in Android - unity 5.2.2, and costs 1500ms
MrEsquire
Nov 29, 2015 15:58
When is this going to be fixed, issue on 4.6.9 Android
avianling
Aug 04, 2015 23:19
This persists in Android - unity 5.2.1f; we are seeing spikes of up to 200ms.
liaowei
Feb 10, 2015 04:16
Still exists in 4.6.1f1
mgeorgoulopoulos
Jan 13, 2015 21:54
I second that, it's one of the bottlenecks in our project.
TrialByFun
Nov 25, 2014 15:07
Also now getting this issue ( not noticed in earlier 4.x releases ), takes 1.2ms every single frame, on an iPod5. Which is a real kicker when i'm aiming for sub 16ms. What is the cause of this??
cyanbird
Nov 16, 2014 12:26
How about this bug?
It's very servious bug to use assetbundle user.
woko
Oct 27, 2014 23:42
Also in 4.5.5, ~1.18ms on retina iPad iOS8
Bravo_cr
Oct 23, 2014 09:17
Empty scene. This process takes 1.3 ms on an iPad 4 or iPhone 4S