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Fixed in 4.5.5
Votes
23
Found in
4.5.0f6
Issue ID
616918
Regression
Yes
[iOS] "Application.Integrate Assets in Background" is taking up more time
Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler. Notice that the time is longer, compared to older versions of Unity
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baohuiyun
Nov 30, 2015 01:11
This persists in Android - unity 5.2.2, and costs 1500ms
MrEsquire
Nov 29, 2015 15:58
When is this going to be fixed, issue on 4.6.9 Android
avianling
Aug 04, 2015 23:19
This persists in Android - unity 5.2.1f; we are seeing spikes of up to 200ms.
liaowei
Feb 10, 2015 04:16
Still exists in 4.6.1f1
mgeorgoulopoulos
Jan 13, 2015 21:54
I second that, it's one of the bottlenecks in our project.
TrialByFun
Nov 25, 2014 15:07
Also now getting this issue ( not noticed in earlier 4.x releases ), takes 1.2ms every single frame, on an iPod5. Which is a real kicker when i'm aiming for sub 16ms. What is the cause of this??
cyanbird
Nov 16, 2014 12:26
How about this bug?
It's very servious bug to use assetbundle user.
woko
Oct 27, 2014 23:42
Also in 4.5.5, ~1.18ms on retina iPad iOS8
Bravo_cr
Oct 23, 2014 09:17
Empty scene. This process takes 1.3 ms on an iPad 4 or iPhone 4S