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Fixed in 2018.2.X
Votes
24
Found in
2017.4.6f1
Issue ID
1051687
Regression
No
<rdar://problem/43248387> [iOS 12] Xcode reports ~4 times higher memory usage on iOS 12 compared to iOS 11
To reproduce:
1. Create an empty project or use QA attached one
2. Build it for iOS
3. Run on the device with iOS 12
4. Open Debug navigator and inspect memory usage
5. Repeat 3-4 steps with iOS 11 device (prefferably the same device but with different iOS version)
Expected results: Memory usage should be pretty much the same
Actual results: Memory usage on iOS 12 is 4 times higher than on iOS 11
Reproduced with: iPhone X iOS 12.0
Unity versions: 5.6.6f2, 2017.4.6f1, 2018.3.0a3 (latest trunk)
Xcode Version 10.0 beta (10L176w)
Note: Unity profiler and 3rd party app (GameBench) show no difference in memory usage, it's only related to XCode
Verified with latest iOS version 12.1 (16B92)
Comments (16)
-
joshuacwilde
Oct 13, 2018 23:41
This is a showstopper for me
-
joshuacwilde
Oct 13, 2018 23:28
Any updates on this?
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joshuacwilde
Oct 13, 2018 23:28
Any updates on this?
-
deverolirc
Oct 06, 2018 02:10
This is making our game crash on brand new devices with iOS 12, any temp fix ?
-
crystalime
Jul 31, 2018 13:10
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crystalime
Jul 31, 2018 13:08
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Resolution Note (fix version 2018.2):
Fixed in the latest iOS version 12.1 (16B92)
This is specifically about the change in memory usage tracking from iOS 11 to iOS 12. For a memory consumption regression introduced by Unity in 2018.2, please see https://issuetracker.unity3d.com/product/unity/issues/guid/1106575/