Search Issue Tracker
Fixed
Fixed in 3.12.0-beta.1
Votes
28
Found in [Package]
3.5
Issue ID
HUBX-937
Regression
No
"Install failed: Validation Failed" error when installing an Editor version through Hub
Reproduction steps:
1. Open the Hub
2. Press the “Install Editor” Button
3. In the “Install Unity Editor” Window, pick any version and press “Install”
4. Wait for the installation to progress
Expected result: Installation is completed without any errors
Actual result: The “Editor Application” fails installation with the "Install failed: Validation Failed" error
Reproducible with: 3.5.0, 3.6.1
Reproducible on: Windows 10
Note:
- The issue could not be reproduced locally
- All the cases have this line in common: {{user did not agree to the UAC prompt and the process was not started}}
Comments (16)
-
PatrickRenaud
Feb 21, 2024 18:29
Also having this issue with 3.7.0
-
BacMan12
Jan 25, 2024 17:37
Currently having this issue with Unity hub 3.7.0
Have to download Unity from the download archive -
Hexalted
Jan 16, 2024 10:50
Same error when trying to add modules to an existing Editor. Did work once restarting the Hub as Administrator.
-
raynertanxw
Jan 13, 2024 02:44
I had it happen in hub 3.7.0 and on windows 11. Happened when I restarted hub to update to the latest version. Literally can’t do anything else right now cause I can’t install unity.
-
Alexbaron12
Jan 03, 2024 16:47
to me have done with version of unity hub 3.7.0
-
Xikto
Oct 10, 2023 00:37
I encountered the same problem on 3.5.2 and despite trying many different ways I always end up with the same error, however I do have to say that when I installed the downloaded file in the %TEMP% that unity version did work (for a while) and I could make a quick app and launch it on my phone, but a few days later it completely went crazy thinking all textures (that worked previously) have a negative or zero width (Including built-in sprites and fonts), so I simply uninstalled it and simply downloaded unity from the archives, but even then that project didn't work anymore, I had to recreate the project manually.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 3.12.0-beta.1):
The issue was fixed.