Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a18
2020.1.0f1
2020.2
Issue ID
1268635
Regression
No
Inspector shows indices count equal to a sum of all sub-meshes even when the sub-meshes are overlapping
How to reproduce:
1. Open the attached project "1268635.zip"
2. Select the "TargetMesh" file in the Project window Assets folder
3. See indices count in the Inspector window
Expected result: Indices count shown in the Inspector window is 188928
Actual result: Indices count shown in the Inspector window is 377856 (sum of all sub-meshes indices)
Reproducible with: 2020.1.0a18, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.4.8f1, 2020.1.0a17 - Inspector window does not report indices counts in these versions
Note: Both sub-meshes of the "TargetMesh" mesh uses the same indices (overlaps with each other)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b1