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Fixed in 2020.2



Found in




Issue ID




Inspector shows indices count equal to a sum of all sub-meshes even when the sub-meshes are overlapping

Inspector Framework


How to reproduce:
1. Open the attached project ""
2. Select the "TargetMesh" file in the Project window Assets folder
3. See indices count in the Inspector window

Expected result: Indices count shown in the Inspector window is 188928
Actual result: Indices count shown in the Inspector window is 377856 (sum of all sub-meshes indices)

Reproducible with: 2020.1.0a18, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.4.8f1, 2020.1.0a17 - Inspector window does not report indices counts in these versions

Note: Both sub-meshes of the "TargetMesh" mesh uses the same indices (overlaps with each other)

  1. Response avatar

    Resolution Note (fix version 2020.2):

    The issue has been fixed and should no longer reproduce in Unity 2020.2.0b1 and above

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