Search Issue Tracker
Fixed
Fixed in 1.4.3
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
ISXB-124
Regression
Yes
InputAction fields are not labeled correctly when they are inside of a Serialized non-MonoBehaviour class
Reproduction steps:
1. Open the attached project
2. Select the "GameObject" GameObject in the Hierarchy window
3. Observe the Input Action field label under the "MB Class (Script)" component's "Class With Broken Name" field
Expected result: the Input Action is labeled according to its variable name
Actual result: the Input Action is labeled as "Input Action"
Reproducible with: 1.1.0-pre.5, 1.1.1, 1.2.0, 1.3.0 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13)
Not reproducible with: 1.1.0-preview.3 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13)
Note: using the Input System package version 1.3.0, the Serialized InputAction field, which is inside a class, which inherits the MonoBehaviour class, is labeled correctly, however, if the Serialized InputAction field is inside a Serialized non-MonoBehaviour class, it isn't
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 1.4.3):
InputAction fields are now displayed correctly when serialized inside of a serialized non-MonoBehavior class.