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Fixed in 1.4.0



Found in [Package]


Issue ID




[Input System] Normalized input returns incorrect value when the Input is below Deadzone minimum

Package: Input System


The user wants to Normalize the controller's Left analog stick X-Axis input values in the range [0 .. 1], 0.50 being the new middle.

Reproduction steps:
1. Open the user's attached "BugInputSystemNormalize" project
2. Open Assets/TestScene
3. Enter Play Mode
4. Observe the "Normalized value" in the Game View window

Expected result: The Normalized value is 0.50 when the Left Analog Stick input in the X-Axis is below the Deadzone minimum
Actual result: The Normalized value is 0.00, snaps to somewhere around 0.50 when Left Analog Stick input in the X-Axis is above the Deadzone minimum

Reproduces on: 1.0.1 (2019.4.15f1), 1.1.0-preview.1 (2020.1.15f1), 1.1.0-preview.2 (2020.2.0b13, 2021.1.0a7)
Can't test: 2018.4 (can't successfully import the project)

  1. Resolution Note (fix version 1.4.0):

    Fixed in: 1.4.1

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