Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.1-preview.2
Issue ID
1286987
Regression
No
[Input System] InputTestFixture destroys test scene
InputTestFixture.TearDown() destroys all objects in the current scene that aren't hidden. This doesn't work for tests that run in bulk on a single scene. The behavior should either be moved out and into our own separate fixture or should be made optional.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (fix version 1.1.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1276