Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.1-preview.2
Issue ID
1286987
Regression
No
[Input System] InputTestFixture destroys test scene
InputTestFixture.TearDown() destroys all objects in the current scene that aren't hidden. This doesn't work for tests that run in bulk on a single scene. The behavior should either be moved out and into our own separate fixture or should be made optional.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 1.1.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1276