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Fixed in 1.1.0
Votes
0
Found in [Package]
1.1-preview.2
Issue ID
1286987
Regression
No
[Input System] InputTestFixture destroys test scene
InputTestFixture.TearDown() destroys all objects in the current scene that aren't hidden. This doesn't work for tests that run in bulk on a single scene. The behavior should either be moved out and into our own separate fixture or should be made optional.
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Resolution Note (fix version 1.1.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1276