Search Issue Tracker
Fixed in 1.1.0-preview.2
Votes
0
Found in [Package]
0.9.1-preview, 1.0.0-preview.3
Issue ID
1207550
Regression
No
[Input System] Action can only be triggered by one of the Action Maps when Action name is identical
Reproduction steps:
1. Open user's attached project "InputSystemBug2" and scene "SceneWithControlScheme"
2. Enter Play Mode
3. Press the Space key
4. Switch to the second Action Map by pressing 2
5. Press Space again
Expected result: Both Action Maps trigger "Jump" Action
Actual result: "Jump" Action is only triggered by the first Action Map
Reproducible with: 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Could not test with: 2017.4.36f1 (no Package Manager), 2018.4.16f1 (errors)
Reproducible with package versions: 0.9.1-preview, 1.0.0-preview.3
Could not test with package versions: 0.9.0-preview (errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.1.0-preview.2):
Addressed by https://github.com/Unity-Technologies/InputSystem/pull/1222.
Fixed in 1.1.0-preview.2 that is available in 2019.4 and above.