Search Issue Tracker

Duplicate

Votes

0

Found in

6000.1.5f1

6000.2.0b3

6000.3.0a1

Issue ID

UUM-108742

Regression

Yes

TextCore Size tag does not follow the current scaling factor

-

Reproduction steps:
1. Open the attached "IN-102640" project
2. Open the “Test” Scene
3. Enter Play mode
4. Observe the text with the sprites at the top left corner of the Game window
5. Select the “TestSlider” GameObject in the Hierarchy window
6. In the Inspector window “Show Localized Text (Script)” component change the UI Scale property from 1 to 3
7. Observe the text with the sprites at the top left corner of the Game window

Expected result: The inline sprites scale with the text when the UI Scale value is changed
Actual result: The inline sprites stay the same size even when scaled

Reproducible with: 6000.1.5f1, 6000.2.0a8(6bc6fbc26ac6), 6000.2.0b3
Not reproducible with: 2021.3.52f1, 2022.3.62f1, 6000.0.50f1, 6000.2.0a7

Reproducible on: Windows 11
Not reproducible on: No other environment tested

  1. This is a duplicate of issue #UUM-101610

    Text "Visual Studio Editor v.xxx enabled" is not readable
  1. Resolution Note:

    null
    Duplicate of another internal issue: UUM-104160: Rich text not respecting panel scaling

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.