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Fixed in 5.4.0

Votes

53

Found in

4.5.0f6

Issue ID

614619

Regression

No

[Deferred] ReRGrabPass will stop camera rendering while rendering option is set to deferred

Camera

-

1. Open attached project
2. Open scene "BUG"
3. Press play
4. Press "en/disable cube" and main camera works well
5. Turn on second camera(Don't Clear flag) with "en/disable secondCamera"
6. Press "en/disable cube" when cube is disabled main camera will stop rendering.

Comments (16)

  1. chingwa

    Aug 15, 2015 19:51

    I first noticed this problem in Unity 3.5.... it's been YEARS with no fix. I think this is simply not a bug but an issue inherent with Unity's render pipeline.

  2. ArenMook

    Jul 13, 2015 15:15

    P.S. The detailed bug report is #711787.

  3. ArenMook

    Jul 13, 2015 15:09

    This is a superbly annoying bug, but it's only the tip of the iceberg. There is currently no way to get HDR to work with a multi-camera setup if you also need to use refractive materials that utilize GrabPass. I'll submit a more detailed bug report with 6 different scenes showing 4 different bugs all related to this. The worst part is that deferred and forward rendering are all broken, and in different ways!

  4. Zaddo67

    Jul 07, 2015 10:56

  5. hoesterey

    Mar 17, 2015 18:07

    Really hope this bug is fixed soon. It has been quite some time with no movement.

  6. varfare

    Jan 16, 2015 13:06

    I have the same problem. It completely break multi-camera setup in deferred rendering. It is really important for AA game developers to fix this problem! Because of that we can't use grabpass in out shaders which is a basis of refraction&water. With this bug we have to choose between using image effect and having grabpass shaders...

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