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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b11
Issue ID
1101594
Regression
No
[Improved Prefabs] Exception is thrown on creating prefab after editing tile palette
"Cannot measure duration of saving a Prefab. OnPrefabSavingStarted() has not been called first." error is thrown in the console on creating prefab after editing tile palette and not saving tile palette.
Steps to repro:
1. Hierarchy > 2D - Tilemap.
2. Window > Tile Palette.
3. Tile Palette > Create new Palette.
4. Drag any sprite and Paint a few tiles onto the tilemap.
5. Create any game object and drag into Assets to create a prefab.
Actual Result:
"Cannot measure duration of saving a Prefab. OnPrefabSavingStarted() has not been called first." error is thrown.
Expected Result:
Prefab should be created gracefully.
Occurs on:
2019.1.0a9, 2018.3.0b11, 2018.3.0a6
Working Fine on:
2018.3.0a5
NOTE: Improved Prefab has been introduced in 2018.3.0a6.
Environment:
Windows10, Windows 7 and Mac 10.13.
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