Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a12
Issue ID
1194582
Regression
Yes
[Improved Prefabs] Attempt to open broken prefab cause an error message about PreviewScene leakage
Steps:
1. Add empty GameObject to the scene
2. Make a prefab out of this GameObject
3. Delete info about GameObject in the prefab file (use OS tools for that)
4. Back to Unity Editor and double-click on the prefab asset
==>
Errors about broken prefabs are fine.
Also console has "Stage type 'UnityEditor.Experimental.SceneManagement.PrefabStage' did not clean up properly: A PreviewScene was leaked. Ensure to call 'base.CloseStage()' from your implementation of CloseStage()." error message.
Expected: The PreviewScene stage should be closed properly in case of the exception during the open prefab operation.
Please, take a look into attached movie for details.
Not repro in
Version 2018.4.9f1 (da19cd6b3373)
Version 2019.3.0b7 (82807b239940)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment