Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
3
Found in
2019.2.0a1
2019.2.9f1
2019.3
2020.1
Issue ID
1191644
Regression
No
Import Settings Platform Specific overrides are not updated in the Inspector when resetting Import Settings or applying a Preset
Reproduction steps:
1. Open user attached project "UnityBugTest2"
2. In the Project window, select "sprite2"
3. In the Inspector, change Platform Specific overrides Max Size value to 8192 and hit "Apply"
4. Right-click on the Header and press "Reset"
Expected result: Changed value is reset and is updated in the Inspector
Actual result: Changed value is reset but the Inspector is not updated
Reproducible with: 2019.2.0a1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Not reproducible with: 2017.4.34f1, 2018.4.12f1, 2019.1.14f1
Note: If a Preset is applied to the Import Settings, Platform Specific overrides also are not updated in the Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment